Focal Effects in the 3D World

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If you have ever worked with a real camera before, you know about focus.
Even if the only camera you have ever owned had auto-focus, you at least know that someone or something had to focus in order for the photograph to turn out nice and crisp.
When you pick up your pictures from the developer, you often see the effects of focus.
Some of your pictures are nice and in focus, some are completely out of focus, and in others part of the picture is in focus and the rest is not.
All these effects were, believe it or not, impossible to accomplish in MAX 1 without a plug-in.
Most of its resulting images looked computer-generated for one reason: no focal effects.
If you have ever done a close-up shot of something using MAX, you have probably noticed that everything is in focus.
Although this is nice, it does not accurately represent what you see in real life or what a real camera would see.
The Lens Effects Focus module within Video Post makes it easier for you to simulate camera focal effects by blurring the scene based on scene elements, such as focal points, or distance from the center of the frame out.
In any case, focus helps add a bit more realism to your rendered scenes.
To get a better idea of how focus works in MAX, you will explore the following: *Focus terminology *The three types of focal blurs *Adjusting and controlling the focus ranges.
Focus Terminology Several terms describe both how a camera focuses and what the resultant effects are.
However, traditional labels do not always match up with what programmers call items in their interfaces.
In Focus, you have three main terms (with concepts) that you must first understand before diving into the module.
The next three sections take you through those three elements.
Where possible, parallels have been drawn to real-world terminology for those who have had some photography experience.
Note that you can do many things with the Focus module to simulate focal effects, but it does not have any equivalents to such items as f-stops or focal length (with respect to focal properties).
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