How to Bake Textures in Modo

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    • 1). Start the Modo application. Select "File" from the menu and choose "Open." In the dialog that appears, browse to and open a model you have textured.

    • 2). Go to the "Shader Tree" panel and create a "New Blank Image" texture. Place this new texture at the top of the "Shader Tree."

    • 3). Change the "Mode" to "Diffuse Color." The "Diffuse" channel in any 3D application is where you create textures. Select a "UVmap" to use for the texture. This map tells the program where to place the colors.

    • 4). Right-click on your blank image texture once you have painted your model, and choose "Bake." Save your work.

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